PC  | Prototype
Developed for Brackey's Game Jam 2022 in Unity 3D URP for the design theme "Let there be Chaos."
I was the lead systems programmer and designer, however, this was the first project where I brought on an additional programmer. He helped with player systems and data structuring, while I focused on larger gameplay functionality, camera, movement, and procedural generation as the game was meant to be a roguelike where the rooms would randomize.
All art was generated during the jam by a talented team of artists including Austin Piko, and Joe Rouverol, while the room structure designs were created by JT Manning. Music by Mark Bondar.
Skills: Procedural level system, state-based AI, action movement controller.
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