Programmed, implemented, and designed within a 72-hour development period for Ludum Dare 50: 
[Don't] Prune the Money Tree was an exploration in functionality and polish within the jam's "Delay the Inevitable" design theme developed in Unity 2D URP.
I lead the team, programmed, designed and handled every aspect of the project except Art and Music development.
We placed 475th in Overall score out of 2,902 submissions, ranking 273rd in Innovation.
Skills: Node-based architecture, UX polish, music and settings integration.
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