Untitled Klaus Game
2023
PC | Team Lead and UI Programmer
Developed for Ludum Dare 51, this game is in development for an Early Access release in late 2024 by my new development team.
My Life as a Dungeon Potter
2023
PC | Team Lead and UI Programmer
Developed for the GMTK Jam 2023. Take on the role of a dungeon's head potter to place pots.
Communion Games Project
2023
PC (Unreleased) | Systems Programmer on Contract
Hired as a systems programmer developing custom tools and primary games systems for Communion's upcoming project.
Asses.Masses
2023
PC/Mac (In-Person) | Additional Gameplay Programmer
A Canadian-based hybrid theatre-game production, about Donkeys fighting against technology to reclaim their jobs.
Faroot!
2023
PC | Lead Jam Programmer and Designer
Created for the Global Game Jam at Glitch City LA. My first in-person jam, and a game about growing bizarre made-to-order fruits!
Short Fuse
2022
PC | Project Lead and Programmer
A Ludum Dare 51 jam entry. Take control of personified explosives in a destructible-environment, dungeon-delving experience. Demo available.
Medical Cyberworlds Project
2022
PC (Not Yet Released) | Senior Unity Developer
Developed on contract for Medical Cyberworlds Inc. in collaboration with Yale School of Medicine. Still on part-time contract prior to release.
Smenk
2022
PC | Lead Developer
3D, iso-view puzzle game featuring mind-bending puzzle designs. Designed by Ben Emmerson. On hold for now.
[Don't] Prune the Money Tree
2022
PC | Lead Programmer and Designer
A uniquely stress-inducing plant-care simulator created for Ludum Dare. Available on Itch.
Cursèd Dice
2022
PC | Lead Programmer and Designer
Tabeltop-inspired dice-drafting game featuring an Inscryption-style aesthetic.
Mirror House
2021
PC | Lead Programmer and Gameplay Engineer
A portal-inspired puzzle game created for the Indie Tales Jam, and my first ever public release.
Rhythm Beach
2022
PC Demo | Lead Programmer and Designer
Stardew Valley and Rhythm Doctor inspired rhythm fishing prototype.
Speakeasy
2021
PC Demo | Lead Programmer and Designer
A movement-based, procedural generated roguelike created for the Brackeys Game Jam.
Other Work
2022
Graphic design, art commissions, and more.
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